Difference between revisions of "Skills"
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[[File:Boosters.png]]<br /> | [[File:Boosters.png]]<br /> | ||
− | Your worm can not only | + | |
− | * '''Acceleration''' - increases the worm's speed. It | + | Your worm can not only slither, collecting food and boosters. As you gain length, you unlock various skills: |
− | * '''Stop''' - stops the worm while | + | * '''Acceleration''' - increases the worm's speed. It is unlocked upon gaining 11 length points. To use it, left-click or press Q on the keyboard. When using this skill you lose 10 points of length per second. |
− | * '''Ghost''' - makes the worm invisible for 5 seconds. | + | * '''Stop''' - stops the worm while W key is pressed (no more than 5 seconds). Becomes available with 100 length points. To use it, press and hold the W key. |
− | After using the second and third skill a cooldown is required. | + | * '''Ghost''' - makes the worm invisible for 5 seconds. While invisible, the worm can cross other worms without dying. The skill is unlocked after gaining 500 points of length. To use it, press E on your keyboard. |
− | If after | + | After using the second and third skill, a cooldown is required. |
+ | If after a skill is unlocked, the worm's length becomes less than required for the skill, the skill is active till the game session ends. |
Latest revision as of 10:40, 5 January 2017
Your worm can not only slither, collecting food and boosters. As you gain length, you unlock various skills:
- Acceleration - increases the worm's speed. It is unlocked upon gaining 11 length points. To use it, left-click or press Q on the keyboard. When using this skill you lose 10 points of length per second.
- Stop - stops the worm while W key is pressed (no more than 5 seconds). Becomes available with 100 length points. To use it, press and hold the W key.
- Ghost - makes the worm invisible for 5 seconds. While invisible, the worm can cross other worms without dying. The skill is unlocked after gaining 500 points of length. To use it, press E on your keyboard.
After using the second and third skill, a cooldown is required. If after a skill is unlocked, the worm's length becomes less than required for the skill, the skill is active till the game session ends.