Difference between revisions of "Skills"

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[[File:Boosters.png]]<br />
 
[[File:Boosters.png]]<br />
Your worm can not only crawl, collecting food and boosters. As you gain length different skills become available:
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Your worm can not only crawl, collecting food and boosters. As you gain length, you unlock various skills:
 
* '''Acceleration''' - increases the worm's speed. It activates when you gain 11 length points or more by a left click on the mouse or with the Q button. When using this skill you loose 10 points of length per second.  
 
* '''Acceleration''' - increases the worm's speed. It activates when you gain 11 length points or more by a left click on the mouse or with the Q button. When using this skill you loose 10 points of length per second.  
 
* '''Stop''' - stops the worm while the button is pressed (no more than 5 seconds). Becomes available with 100 length points. It activates by pressing and holding the W button.
 
* '''Stop''' - stops the worm while the button is pressed (no more than 5 seconds). Becomes available with 100 length points. It activates by pressing and holding the W button.

Revision as of 16:29, 23 September 2016

Boosters.png
Your worm can not only crawl, collecting food and boosters. As you gain length, you unlock various skills:

  • Acceleration - increases the worm's speed. It activates when you gain 11 length points or more by a left click on the mouse or with the Q button. When using this skill you loose 10 points of length per second.
  • Stop - stops the worm while the button is pressed (no more than 5 seconds). Becomes available with 100 length points. It activates by pressing and holding the W button.
  • Ghost - makes the worm invisible for 5 seconds. During that time the worm can cross with other worms without dying. It activates when you gain 500 points of length by pressing the E button.

After using the second and third skill a cooldown is required. If after receiving the skill the worm's length becomes less than needed for the skill, the player keeps the skill till the finish of the game session.